I was recently laid off from Lightspeed LA, the studio that was making Last Sentinel and while there's so much more I wish I got to share with the world, I am able to at least share these 4 concepts that were already shown in the dev diary videos on YouTube. My heart goes out to everyone affected by the layoffs, especially all of the friends I made along the way who I know are some of the most talented people I've ever worked with. I wanted to share at least this because I, like many others, were extremely passionate about this project and we deeply wanted it to succeed.